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How To Play Backgammon Easy The main principle of the backgammon rules VideoHow to Play Backgammon One of the main strategies on how to play backgammon well is thus to close all the points in your inner board and hit an opponent’s blot in order to keep him off the game. The end of the game Once all your checkers are inside your inner board, the last part of the game is starting. Backgammon is a board game for two players, played with two dice each, thirty checkers/markers, and on a board made up of twenty-four narrow triangles called "points". The points alternate in colour and are grouped into six triangular points on each quarter of the board. After you get the set-up complete is time to start the game. To start each player rolls one die at the same time. The player with the highest number goes first. The player will use the number on both the dice that he tossed as well as his opponents for his first turn.
Figure 5. White rolls and bears off two checkers. If a checker is hit during the bear-off process, the player must bring that checker back to his home board before continuing to bear off.
The first player to bear off all fifteen checkers wins the game. Doubling Backgammon is played for an agreed stake per point. Each game starts at one point.
During the course of the game, a player who feels he has a sufficient advantage may propose doubling the stakes. He may do this only at the start of his own turn and before he has rolled the dice.
A player who is offered a double may refuse , in which case he concedes the game and pays one point. Otherwise, he must accept the double and play on for the new higher stakes.
A player who accepts a double becomes the owner of the cube and only he may make the next double. Subsequent doubles in the same game are called redoubles.
If a player refuses a redouble, he must pay the number of points that were at stake prior to the redouble. Otherwise, he becomes the new owner of the cube and the game continues at twice the previous stakes.
There is no limit to the number of redoubles in a game. Gammons and Backgammons At the end of the game, if the losing player has borne off at least one checker, he loses only the value showing on the doubling cube one point, if there have been no doubles.
However, if the loser has not borne off any of his checkers, he is gammoned and loses twice the value of the doubling cube.
Optional Rules The following optional rules are in widespread use. Automatic doubles. If identical numbers are thrown on the first roll, the stakes are doubled.
The doubling cube is turned to 2 and remains in the middle. Players usually agree to limit the number of automatic doubles to one per game.
When a player is doubled, he may immediately redouble beaver while retaining possession of the cube. The original doubler has the option of accepting or refusing as with a normal double.
The Jacoby Rule. Gammons and backgammons count only as a single game if neither player has offered a double during the course of the game.
This rule speeds up play by eliminating situations where a player avoids doubling so he can play on for a gammon.
Irregularities The dice must be rolled together and land flat on the surface of the right-hand section of the board.
The player must reroll both dice if a die lands outside the right-hand board, or lands on a checker, or does not land flat. A turn is completed when the player picks up his dice.
If the play is incomplete or otherwise illegal, the opponent has the option of accepting the play as made or of requiring the player to make a legal play.
A play is deemed to have been accepted as made when the opponent rolls his dice or offers a double to start his own turn. This rule is generally waived any time a play is forced or when there is no further contact between the opposing forces.
Common Questions: Q: Who goes first? Q: What is the object of the game? Yes, if you hit a checker, you are allowed to run your hitter to safety.
Q: What is a doubling cube? Q: What is a chouette? Q: What is a multiple-cube chouette? Q: When is consulting allowed? Return to top of page.
Backgammon is a game for two players, played on a board consisting of twenty-four narrow triangles called points.
Object of the Game. The object of the game is move all your checkers into your own home board and then bear them off. Movement of the Checkers.
To start the game, each player throws a single die. Hitting and Entering. A point occupied by a single checker of either color is called a blot.
Position five checkers on your point. The point will be on the same side of the board as the point, the rightmost point on each player's opponent's side.
If you want to be sure that you are putting them in the right spot, count backwards from where you placed the 2 checkers on the point until you reach the point.
Put three checkers on your 8-point. The 8-point will be on the same side of the board as each player's home board, just two spaces away from the central bar.
But again, if you want to be sure that you are placing the checkers in the right place, count backwards from where you placed the checkers on the point until you reach the 8-point.
Place the five remaining checkers on your 6-point. The six point is right next to the bar for both players but on opposite sides of the board.
Count back from the 8-point checkers to be sure that you are placing them in the right spot. These last five checkers will be the only ones that start out in your home board.
You can use these checkers to create primes in your home board that may prevent the other player from reentering the board if you hit one of his blots.
Make sure that none of the checkers are overlapping. Remember that each player has his own numbering system, so none of the checkers you just placed should overlap.
If one or more points has two different players' checkers on it, then you have set up the board incorrectly and will need to start over.
Method 1 Quiz In a game of standard backgammon, you start out with checkers in every quadrant except Your home quadrant.
Your outer quadrant. Your opponent's home quadrant. Your opponent's outer quadrant. Actually, you start with checkers in all four quadrants. Want more quizzes?
Keep testing yourself! Method 2 of Roll the dice at the start of each turn. Each player rolls two dice during his turn. Each number in the dice roll indicates how many points each checker can move.
Each move is separate and the two dice roll numbers should not be added together. Move in one direction only.
Checkers always move in one direction, from the opposing player's home board, crossing the two outer boards, and into the moving player's home board.
Checkers can never go backwards, only forward. The movement of the checkers resembles a horseshoe. Place checkers on open points only.
Checkers can only move to open points on the board. Open points either have no checkers on them, have the player's checkers on them, or have just one of the opponent's checkers on them.
A player cannot move his checkers into a point that has two or more of the opponent's checkers on it because that point is temporarily "claimed" by the opponent.
Try to protect your checkers from your opponent. Players should try to keep their checkers safe from their opponents. To keep your checkers safe, you should try to move them so each point has at least two checkers on it.
If you have just one checker on a point, your opponent can land on it and take your checker out of the game a point with one checker is called a blot.
You'll have to start that checker over from the home board. Learn how doubles work. If a player rolls doubles, then he gets to move the number on the dice four separate times.
So, if you roll two 3s, you can move any checker 3 spaces 4 separate times. You can also divide the spaces among different checkers.
Bear off your checkers first to win the game. Once a player has all of the checkers in his or her home board, then he can begin to "remove" them from the game.
This is called "bearing the checkers off the board. If you don't roll the number of the points the checkers are on, you can move them closer to the 1-point, but you still have to roll a 1 to get them off the board completely.
Method 2 Quiz In order to stop your opponent from landing on a given point, you must have at least how many checkers on that point? One Almost!
Two Yup! Three Not quite! Method 3 of Play a game of Nackgammon. To play this variation of the game, each player will place 2 checkers on his point, 2 checkers on his point, 4 checkers on his point, 3 checkers on his 8-point, and 4 checkers on his 6-point.
You can think of this as setting up a traditional game of backgammon, except that you "borrow" one checker from your point and another from your 6-point.
Once all your checkers are inside your inner board, the last part of the game is starting. Consider that your inner board is also composed of gates from 6 to 1 1 being the point on the far right.
If you have checkers on every gate and you roll , it means you can take one checker out from the 6th point and one checker out from the 1st point.
But if you roll for example a 4 without any checkers on this point and still having some on the 6th and the 5th point, you cannot use this roll to bear off a checker and must move it to the 2nd or the 1st point.
In this example, with a roll, black can use the 5 to take out a checker from the 4th point because the 5th and the 6th point are empty. With the same roll, white cannot use the 5 to bear off one checker because he still has 2 on the 6th point.
White only possibility is to play the 5 by moving a checker from the 6th point to the 1st point this is what is called a forced move.
You are now familiar with the basic backgammon rules! There are still so many things to know about this fabulous game mixing pure skill and luck.
The best way to understand and enjoy the game is by practicing with a friend or play backgammon online on different websites.
A board showing the players' checkers in their initial positions. An alternate arrangement is the reverse of the one shown here, with the home boards on the left and the outer boards on the right.
To decide who goes first, each player rolls a single die with the highest going first and taking the two dice values rolled as the values by which they move their checkers in their first turn.
Players then take turns at rolling their dice and moving their checkers around the board. The object of a game is for players to move all their checkers to their home-board.
One player moves their checkers in a clockwise direction around the board while the other moves in an anticlockwise direction. Players may move their checker from its current point to a subsequent point in sequence around the board by counting along the points by the value of numbers rolled with the dice.
Players may move 1, 2, 3, or 4 checkers in a turn depending on the dice values thrown and the player's choice of available moves.
For a move to be allowed the destination point must have no more than one of the opponent's checkers on it. Players may have any number of their checkers on a single point.
For example, if a player rolls a 2 and a 5 with their dice, they may move one checker 7 points or two checkers each moved 2 points and 5 points respectively around the board.
However, should a player roll a double the moves are doubled so they may move one, two, three or four checkers a total of 4 times one of the die's values.Each player's home board is positioned on the Football Beting Tips quadrant closest to the player. The checkers are always moved forward, to a lower-numbered point. GammonVillage Shop. So doing this is a calculated risk which is worth taking. Not Helpful 22 Helpful Copy Copied. If there are no checkers on higher-numbered points, the player is permitted and required to remove a checker from the highest point on which one of his checkers resides. I moved my markers incorrectly to the number rolled and it wasn't discovered until my opponent had rolled but not played. It is both simple and challenging, allowing it to be At the end of the game, if the losing player has borne off Netbet Com least one checker, he loses only the value showing on the doubling cube one point, if there have been no doubles. If you roll the same number on both dice, then you've earned yourself two extra moves. Object of the Game. Register and become a member. Match to 5. Your opponent can lose in Online Casino Captain Cooks of three ways:  X Research source A regular loss.